iPad Review by Aanarav Sareen
It finally happened. Apple released its highly anticipated iPad in the United States on Saturday, April 3rd.
Review and product summary:
- Does it hold up to the hype? Yes.
- Will it change the media industry? Depends on the publisher.
- Is it revolutionary? Yes.
- Is it perfect? No, not yet.
- Do I recommend purchasing one? Yes, absolutely.
- Who’s it for? Everyone.
Weighing less than 1.5 pounds, the iPad is in a class of its own. Starting from industrial design to functionality, the iPad delivers what net books and tablet computers have failed to deliver.
It’s an elegant product with limitless potential. And, the largest opportunities for this device lie with content publishers and developers. Most of the iPad-specific apps I’ve used are simply stunning. Every detail is carefully crafted and the user-experience is carefully thought out.
ABC and CBS have released their own iPad compatible apps for video playback. While the CBS selection is limited, ABC is holding back very little. Similarly, Netflix has created its first mobile application, allowing users to view over 10,000 titles on demand.
With rumors about a pending subscription-only Hulu app, this device is already revolutionizing the media industry.
Social media applications are starting to roll out. And, Tap Tap Radiation, from Tapulous is already available, giving users a brief insight as to how this device will change mobile gaming.
Just like the iPhone, the value of the device is in the apps. Apps released in the past few days are just the beginning. 6 months down the road, the capabilities of this device will be like none other. It’s not designed to be a replacement for a laptop. It’s designed to bridge the gap between a smart phone and a computer.
Fast, speedy and highly responsive, this first generation iPad will create opportunities similar to the iPhone.
In less than 3 years, Apple has managed to create a mobile economy that reaches more than 75 million people and this new addition could change the way mobile computing, entertainment and media are created and consumed.
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